Since smart enemies will try to push the Man at Arms to the rear, having Hold the Line available allows him to return to the front rank, damaging the frontmost enemy as he does so. His Bolster and Defender skills both give him Block, which halves the damage from the next incoming attack Bolster also removes Vulnerable from teammates, while Defender allows the Man at Arms to take hits meant for a chosen ally. His job is to keep the other heroes alive by giving them defensive buffs and taking the brunt of the enemy's attack himself. The Man at Arms is your party's defensive powerhouse. The upgraded version, Indiscriminate Science, still has a hit point requirement but heals based on the number of positive tokens the target has. These conditions will be met more often than you'd like, so be aware that the doc can only use this skill three times per battle. The Plague Doctor's main healing ability, Battlefield Medicine, can only be used if a party member is suffering a damage-over-time effect or if they have less than half of their hit points remaining. As an added bonus, if she's mastered the skill she will also reduce the party's stress. If you're facing enemies that use Burn, Bleed or Blight, her first action should be Ounce of Prevention, which will increase the entire party's resistance to those status effects. She'll want to stay at the back of the party where she can lob her Noxious Blasts and Blinding Gases safely. Common RPG wisdom says to always bring a healer, and the masked Plague Doctor is the woman for the job in Darkest Dungeon 2 - she even has some tricks that only the pros know about.
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